
Game uses a reversed logarithmic depth buffer. Works fine in third person mode.ĭepth buffer is missing some scene elements.ĭisable minimap in HUD options for depth buffer. Use an external injector for injecting ReShade into the process.ĭepth buffer flickering in FPS mode.
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ReShade is often not compatible with other overlays or similar software, including the Origin overlay, Razer Cortex, Razer Synapse and driver anti-aliasing! Gameġ8 Wheels of Steel - Across America ĭepth buffer only shows rearview mirrors.Īce Combat: Assault Horizon (Enhanced Edition) ReShade is known to be compatible with Steam overlay, MSI Afterburner, RivaTuner Statistics Server, RadeonPro, NVIDIA GeForce Experience and Fraps (chaining multiple of those however may not work). You can still play the singleplayer part of these games with depth buffer effects on though as these do not use use the network. Make sure MSAA/SSAA is disabled if you want to make use of these effects, since depth buffer access does not work with them being enabled.Īlso note that to prevent cheating Reshade will disable the depth buffer in multiplayer games when there is network traffic to and from the game. This allows for more complex effects like depth of field, which need that information to work properly.

The depth buffer provides information about the third dimension of a 3D scene, in contrast to only the normal color buffer other injectors provide, which is restricted to two dimensional data. Games that aren't listed below are still very likely to work with ReShade but are not reported to do so by community members yet. It's recommended to check out the PCGamingWiki instead: Other CON files) to a different Profile ID.This list is no longer actively being updated. Fixed bug withĭragging and dropping a folder from the treeview. This should work for all LIVE and CON files.įor dragging files INTO the currently displayed folder. Game Name and Package Title can be edited by clicking the edit button next to their text boxes, changing the This custom device will also be mapped and viewed when using the « Show Xbox 360 Drive » option with FSD, as long as the share name is used by FSD. Content is uploaded using the same folder stucture that would be used on an internal hard drive, so make sure you point FSD at the « Content » folder for it to load the files. Please note the following limitations exist: Depending on what device you upload to, Title Updates may not be put in a location the console will check. Enable advanced features and then edit the device setting on the FTP tab. Added support for uploading to devices other than the internal hard drive (Hdd1). Spaces and other special characters are removed in order to preserve as much of the original package title as possible. Filenames in this mode are limited to 42 characters in order to comply with the specifications of the FATX filesystem. Added rename mode in Content Organizer to rename files to their package titles. Added support for overwriting duplicates during rename operation. Added support for DashLaunch FTP server. Added feature to create and upload multidisc game entries to the multi.ini file for diskswapper. Fixed bug where the welcome screen would always appear.

This allows you to delete, unlock, edit and copy the contents of the 360's internal drive over the network. * Browse your 360's hard drive directly, using FSD. * View the MediaID of Title Updates and GODs so you can match them, and search JQE and XBUC for matching TUs. Restore the original filenames for XBLA and DLC files. * Organize a messy folder of downloaded content into 1 of many different directory styles. * Drag and drop files to other applications, if you'd prefer to use your own FTP client.

Files are automatically uploaded to the right folders. * Upload files (XBLA, DLC, GOD, Avatar, Title Update) to your console over FTP with a single click. * Unlock XBLA, DLC and Avatar files downloaded from Xbox Live.
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* Browse 360 files on your PC by their real info, like game name and package title. What Xbox 360 (Jtag / RGH DLC content manager) Does:
